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1. All Cosmos Static Complexes Not working after Odyssey - in Missions & Complexes [original thread]
Confirming that COSMOS issues were finally resolved and fixed 3rd of July.
- by CCP Prime - at 2013.07.04 23:16:00
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2. Sticky:Dev Blog: Exploration Sites Statistics Post Odyssey - in EVE Information Portal [original thread]
Second!
- by CCP Prime - at 2013.06.25 14:01:00
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3. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
The fixes going in tomorrow are: A site will not despawn until all containers that contain loot have either been hacked or destroyed. So you can go in there to find the most valuable can, hack it and cloak as needed or you could cloak and wait f...
- by CCP Prime - at 2013.06.10 20:53:00
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4. Hacking mini game - in Missions & Complexes [original thread]
Bridgette d'Iberville wrote: Quick related question (that I think I know the answer to but wanted to check): Are the spew cans (the cans released after you've hacked/analyzed) owned by the hacking ship? Or can anyone grab them once they're in s...
- by CCP Prime - at 2013.06.05 19:32:00
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5. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Naomi Hale wrote: I'm asking this here as I'm not sure which dev team it falls under. While it is about the new hacking sites, it's more of a lore/story question than a technical one. I stated in a post ( here ) that we aren't hacking the comp...
- by CCP Prime - at 2013.06.02 00:05:00
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6. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Tim Ryder wrote: CCP Bayesian wrote: Tim Ryder, we'd like to try to make it work for everyone so if you could suggest some changes that might improve your ability to see these things well enough to interact with them we'll definitely try to ...
- by CCP Prime - at 2013.05.30 21:58:00
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7. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Nicola Arman wrote: wrote: When attempting to tractor in the mini-cans its very difficult to know when your ship is ready to tractor in a new can and if your too eager (because why wouldn't you be, your hard earned loot is about to despawn)...
- by CCP Prime - at 2013.05.29 17:12:00
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8. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Panhead4411 wrote: CCP Bayesian wrote: For the people saying the 'loot pinata sucks' and the like could you vocalise the problems you have with it? So far I've collated: -feel good list You missed the: -Uberstacked objects causing MASSI...
- by CCP Prime - at 2013.05.29 16:40:00
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9. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Quote: Maybe we need "sticky mice". That is the pointer starts following things I set it on. Sort of like sticky aiming in Dust. Indeed, we've already (not out on SiSi though) changed it so that the command to take happens when the mouse but...
- by CCP Prime - at 2013.05.29 16:05:00
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10. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Sheena Tzash wrote: CCP Prime wrote: So for the scattering mechanism we've reduced the speed that the cans eject out at. It'll make chasing them almost unneeded. Crimewatch will now apply to the cans like as with any other loot. The mini co...
- by CCP Prime - at 2013.05.29 15:44:00
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11. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
So for the scattering mechanism we've reduced the speed that the cans eject out at. It'll make chasing them almost unneeded. Crimewatch will now apply to the cans like as with any other loot. The mini container names will actually hint at what yo...
- by CCP Prime - at 2013.05.29 14:16:00
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12. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Killua Zoldyeck wrote: CCP Soundwave wrote: Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today. That's good to hear. Loot right now is worthless. But there'...
- by CCP Prime - at 2013.05.22 16:24:00
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13. Space Pinata First Impressions - in Test Server Feedback [original thread]
Thanks for the feedback. 1) The origin of scattering from the container needs to be polished up a bit, especially for the larger hacking structures to prevent collision issues. 2) I'm looking into disabling camera re-orienteering when you click ...
- by CCP Prime - at 2013.05.17 11:12:00
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14. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Omnathious Deninard wrote: So success or failure it jets the cargo into space, that is lame. That's just a temporary measure. Only success will jet all the cargo into space in the final version.
- by CCP Prime - at 2013.05.13 16:14:00
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15. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
As it stands, you have containers bursting out in groups along an axis in a random direction. It's not much of a chase, but more of a decision what is the optimal way to position your ship to recover the most of the loot. As for the assumption th...
- by CCP Prime - at 2013.04.29 15:49:00
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16. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Thanks for the feedback, the reactions are varied and heated and that was expected. I want to underline one thing in this feature, and that is that you get the loot automatically put into your cargohold, if you have available space for it. There'...
- by CCP Prime - at 2013.04.29 11:43:00
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17. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Hiram Alexander wrote: So is there anything you can tell us, in the meantime, about what the team plans to work on in the near future? - if progress on this is effectively shelved 'til resources are available. We certainly are still prototyp...
- by CCP Prime - at 2012.10.10 15:58:00
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18. CCP! A lot of us want WiS - in EVE General Discussion [original thread]
Severian Carnifex wrote: We all know that WIS will be a long way to go. Thnx a lot for this response. And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too. You know, many...
- by CCP Prime - at 2012.03.28 16:55:00
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19. CCP! A lot of us want WiS - in EVE General Discussion [original thread]
oldbutfeelingyoung wrote: We all know that WIS will be a long way to go. Some devs are prototyping some stuff as rhey mentioned Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts Now Fanfest ...
- by CCP Prime - at 2012.03.28 16:27:00
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20. Thank you for the EVE Fanfest 2012! - in EVE General Discussion [original thread]
Sk+íl! Great time, great crowd. See you all again in a year and some!
- by CCP Prime - at 2012.03.26 10:40:00
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